1941-1944


#game
#gta
#remaster
#preservation
#lost
Rosado claimed "the art challenge alone felt insurmountable early on" due to the scale of remastering three games simultaneously, particularly the immensity of San Andreas.[26] The team avoided making the games look too realistic as they felt the characters—whose motion capture data was coded to the original caricaturised wire-frame models—would look out of place. They wanted the characters to maintain their original appearance, noting the game "must look like you remember it".[25] They faced difficulty when working on characters, as they felt adding detail "where there was no detail before" might conflict with the player's "mental image" of the character designs; the team consulted developers at Rockstar North, including some of the games' original artists.[26] Much of the material from the original games—such as the source audio, textures, reference material, and character models—were unable to be found due to a lack of archives, as the original development team "never thought [they would] have to revisit these projects".